A job with a proper boss menu โ where the boss can hire, fire, promote, and manage the job's money โ turns a flat job into a living business on your server. Here's how these systems work and how to set one up in QBCore.
What a boss menu adds
A basic job just assigns players a role and grade. A boss menu adds management on top:
- Hiring and firing employees
- Promoting/demoting grades
- A society/business bank account โ shared job money
- Managing the job from in-game rather than admin commands
This is what makes a mechanic shop, restaurant, or gang feel like a real organization players run themselves.
The pieces involved
Setting up a managed job typically involves:
- The job definition โ the job and its grades, with the top grade marked as boss (
isboss = true). Covered in our add a job guide. - A boss menu resource โ provides the management interface.
- A society/banking system โ the shared job account the boss manages.
- A boss menu location โ where the boss accesses the menu (often via ox_target at a desk or marker).
Step 1: Define the job with a boss grade
In your job definition, make sure the top grade is flagged as the boss:
['mechanic'] = {
label = 'Mechanic',
grades = {
['0'] = { name = 'Trainee', payment = 50 },
['1'] = { name = 'Mechanic', payment = 75 },
['2'] = { name = 'Boss', payment = 150, isboss = true },
},
},The isboss = true flag is what grants access to the boss menu.
Step 2: Set up the boss menu resource
Install and configure a boss menu system compatible with your QBCore version. This provides the actual hire/fire/promote interface. Configure:
- Which jobs have boss menus
- The location where the boss accesses it
- Permissions (only the boss grade should access management)
Step 3: Configure the society account
The boss menu ties into a society/business banking system โ the shared account where job income collects and from which the boss pays wages or expenses. Make sure this is set up so the job has real economic function.
Step 4: Place the access point
Decide where the boss manages the job โ usually a desk or office, accessed via target interaction. Grab the coordinates and configure the access point there.
Step 5: Test the full flow
- Give a test player the boss grade.
- Access the boss menu at its location.
- Test hiring another player, promoting, firing.
- Confirm only the boss grade can access it (server-side โ a non-boss shouldn't be able to exploit their way in).
- Check the society account works.
Common pitfalls
- Boss grade not flagged โ without
isboss = true, no menu access. - Society account not set up โ the job has no shared money.
- Weak permission checks โ make sure management is validated server-side, not just hidden on the client.
- Version mismatches โ boss menu resources must match your QBCore version.
Jobs work better with multijob
Once players can be hired into your custom jobs, a multijob system lets them hold this alongside other roles and switch cleanly โ making your custom jobs far more usable. Our Viper Multijob handles exactly this with grade display, duty toggling, and server-side security.