Networkwarning
State bag rate limit exceeded
Also seen as: statebag rate limit reliable network event overflow too many state bag
What causes it
A resource is writing state bag values or firing reliable network events far too frequently, hitting FiveM's rate limits. Usually a script updating a state bag every frame instead of only when the value changes.
How to fix it
Only write state bags / fire events when values actually change, not every tick.
- Identify the resource flooding the network (check what's firing frequently).
- Guard writes: only set a state bag when the new value differs from the current one.
- Add a Wait() / throttle to loops that update networked state.
- Avoid broadcasting to all clients when you can target specific players.
Related errors
Related guides
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