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Networkwarning

State bag rate limit exceeded

Also seen as: statebag rate limit reliable network event overflow too many state bag

What causes it

A resource is writing state bag values or firing reliable network events far too frequently, hitting FiveM's rate limits. Usually a script updating a state bag every frame instead of only when the value changes.

How to fix it

Only write state bags / fire events when values actually change, not every tick.

  1. Identify the resource flooding the network (check what's firing frequently).
  2. Guard writes: only set a state bag when the new value differs from the current one.
  3. Add a Wait() / throttle to loops that update networked state.
  4. Avoid broadcasting to all clients when you can target specific players.

Related errors

Related guides

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