shared
IsEntityDead
FiveM shared native documentation with a Lua example.
Summary
Returns whether an entity (usually a ped) is dead. Used for death/revive systems and validity checks.
Returns
boolean
Parameters
entitynumberThe entity.Example
if IsEntityDead(PlayerPedId()) then
-- trigger death/respawn logic
endCommon pitfalls
- For players, framework death systems are usually more reliable than raw death state.
- Combine with DoesEntityExist for safety on networked entities.
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