ScriptsAboutBlogToolsKnowledge BaseReviewsFAQBasketDocsSupport
shared

NetworkGetEntityFromNetworkId

FiveM shared native documentation with a Lua example.

Summary

Converts a network ID into a local entity handle, so a networked entity (like a spawned vehicle) can be referenced across clients and the server.

Returns

Entity (number) — the local handle for that network ID.

Parameters

netIdnumberThe network ID.

Example

-- receiving a netId sent from another script
local veh = NetworkGetEntityFromNetworkId(netId)
if DoesEntityExist(veh) then
  SetVehicleNumberPlateText(veh, 'SYNC1')
end

Common pitfalls

  • The entity must have streamed in on this client, or the handle may be 0/invalid — check DoesEntityExist.
  • Pair with NetworkGetNetworkIdFromEntity on the sending side.

Related natives

Related guides

Need protected areas on your map?

Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.

See Viper Safe-Zone →