client
SetEntityCoords
FiveM client native documentation with a Lua example.
Summary
Moves an entity (ped, vehicle, or object) to specific world coordinates. The standard native for teleporting players and objects.
Returns
void
Parameters
entitynumberThe entity handle to move.x, y, zfloatThe destination coordinates.alivebooleanUsually false. Legacy/unused flag.deadFlag, ragdollFlag, clearAreabooleanPhysics and area-clearing flags — commonly false, false, true.Example
local ped = PlayerPedId()
SetEntityCoords(ped, 200.0, -1000.0, 30.0, false, false, false, true)Common pitfalls
- When teleporting into a new area, request the collision/ground or the player may fall through the map before it streams in.
- For vehicles, teleport the vehicle, not just the ped, or the player exits the car.
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