FiveM Script Directory
A growing index of FiveM scripts — free and premium — searchable by framework, category and name. Start here to find the right resource for your server.
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Viper MultijobDual-framework multijob menu with one-click switching, grade and salary display, built-in duty toggle (includi…
Viper SafezonesConfigurable safe zone system that disables combat in defined areas — spawn, hospitals, shops. Efficient zone …
ox_inventoryThe modern standard slot-based inventory for FiveM. Items, weapons, stashes, shops, trading, metadata, and str…
ox_libA shared library many modern scripts depend on — UI (notifications, menus, progress bars), callbacks, zones, a…
ox_targetModern eye/cursor interaction system for FiveM — interact with entities, zones, and models cleanly. The contem…
qb-coreThe core of the QBCore framework — player data, jobs, gangs, money, items and the shared functions most QBCore…
es_extendedThe core of the ESX framework (es_extended) — the xPlayer object, jobs, accounts and shared functions underpin…
oxmysqlThe standard MySQL/MariaDB wrapper for FiveM. Async and sync queries, prepared statements, and the database la…
pma-voiceProximity voice system for FiveM — radio channels, phone calls, and proximity talk. A widely used free voice s…
qb-targetThe QBCore-era targeting/interaction system. Many servers are migrating from qb-target to ox_target for the mo…
qb-inventoryThe classic QBCore inventory. Functional and familiar, though many servers move to ox_inventory for its featur…
Ambulance / EMS JobAn ambulance/EMS job lets players work as paramedics — responding to downed players, reviving and healing them…
Police JobA police job provides law-enforcement gameplay — arresting and cuffing players, evidence, MDT/dispatch, jails,…
Banking SystemA banking system manages player money — cash vs bank balance, transfers, ATMs, and often accounts/loans. Frame…
Garage SystemA garage system stores and retrieves player-owned vehicles, tracking which cars a player owns and their condit…
Mechanic JobA mechanic job lets players repair, modify, and customize vehicles for money — tuning parts, cosmetics, and re…
Housing SystemA housing system lets players buy or rent homes, enter interiors (shells or MLOs), store items, and set access…
Drug SystemA drug system provides illegal-economy gameplay — growing, processing, and selling substances with risk/reward…
Robbery / Heist SystemRobbery and heist scripts add stores, banks, ATMs, and vaults players can rob, usually gated behind police-cou…
Phone SystemA phone gives players messaging, calls, banking, social apps, and job integrations in one NUI interface. One o…
HUD SystemA HUD displays player status — health, armor, hunger, thirst, stamina, voice, money, and vehicle info. A core …
Metadata / Weapons on BackImmersion add-ons like weapons-on-back and item metadata visuals enhance realism by showing carried weapons an…
Dispatch / MDTDispatch and MDT systems power law-enforcement workflows — computer-aided dispatch, alerts, records, warrants,…
Fuel SystemA fuel system adds realistic vehicle fuel consumption and refueling at stations. A near-universal immersion re…
Spawn / MulticharacterSpawn and multicharacter systems handle initial connection — character selection/creation, spawn location, and…
Target / InteractionTarget systems let players interact with entities, zones, and models via an eye/cursor. The modern standard fo…