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Viper Safe-Zone โ€” In-Game FiveM Safezone Creator

QBCoreQBoxESXEscrow Protected

โš™๏ธFRAMEWORK SUPPORT

QBCore, QBox & ESX Legacy โ€” automatic detection, plus standalone and custom framework support

๐Ÿ“–DESCRIPTION

A powerful safe zone system by Viper Development for FiveM that lets admins create protected areas anywhere on the map โ€” without touching a single config file. This Viper Development safezone script offers dual QBCore and ESX Legacy support with automatic framework detection, so the same resource works as both a safezone qbcore and safezone esx system. Build zones live in-game with a free-fly camera, draw any custom polygon shape you want, and set exactly what happens inside โ€” disable weapons, block melee, enable god mode, or cap vehicle speed. Whitelist jobs so police and EMS keep working while everyone else follows the rules. Fully re-themeable, translated into 4 languages, escrow-unlocked where it matters, and sitting at 0.00ms idle โ€” this safezone fivem resource drops into any server and just works.

โœจFEATURES

  • In-game zone builder โ€” create zones with a free-fly camera, no config editing or coordinates needed
  • Custom polygon shapes up to 64 points โ€” follow streets, buildings or whole districts, not just circles
  • Live placement preview with aim marker, undo, and adjustable fly speed (normal / boost / slow)
  • 3D height ranges โ€” separate a rooftop zone from the street below
  • Per-zone rules: disable weapons, block fist fighting, god mode, and vehicle speed limits
  • Overlapping zones stack correctly โ€” every active rule applies, lowest speed limit wins
  • Job whitelist per zone โ€” exempt police, EMS or any job from the restrictions
  • Full management menu โ€” create, edit, delete and instantly teleport to any zone
  • Zone preview mode to visualise outlines in the world
  • Ace-permission locked with full server-side validation on every action
  • Discord webhook logging for zone create, edit and delete
  • Configurable notification positions โ€” place the banner and toasts anywhere on screen
  • Optional map blips with configurable sprite, colour and scale
  • Developer exports and enter/exit events for full script compatibility
  • 4 languages included (EN, ES, FR, DE) with easy locale system
  • Fully re-themeable UI โ€” change one hex colour to restyle the entire menu
  • 0.00ms idle, 0.01ms inside a zone
  • Config, locales and custom framework file escrow-unlocked for easy customization

๐Ÿ”—DEPENDENCIES

  • oxmysql
  • PolyZone
Reviews

What buyers say about Safe-Zone

5.0 average from 20 verified reviews

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bro this safe zone manager is clean ๐Ÿ˜ญ

CJ ยท 2026-08-21
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ngl this is probably one of the cleanest safe zone scripts

Trey ยท 2026-08-21
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Really easy to create and manage zones.

Ashley ยท 2026-08-21
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this shit clean fr

Jamal ยท 2026-08-21
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setup took like 5 minutes and worked first try

Noah ยท 2026-08-21
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The UI looks really modern and clean.

Olivia ยท 2026-08-21
FAQ

Safe-Zone questions

No. You draw the zone in-game by walking to each corner and placing a point, then the polygon is saved for you. There is no copying vectors out of the console into a config file.

Per zone you can disable weapons, block fist fighting, enable god mode, and cap vehicle speed to a limit you set. Each zone carries its own rules, so a parking area and a spawn hub can behave differently.

Yes. Each zone takes a job whitelist, so whitelisted jobs keep their weapons and normal behaviour inside a zone that disarms everyone else.

All three, with automatic detection on start. It also runs standalone if you are not using a framework.

As many as you need. Zones are managed from an in-game menu where you can create, edit, teleport to and delete them without restarting the resource.

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