Networkwarning
Entity not syncing between players (OneSync)
Also seen as: entity not syncing onesync entity desync other players can't see vehicle
What causes it
An entity created on one client isn't visible/synced to others — usually because it was created locally (not networked), or OneSync scoping/ownership issues.
How to fix it
Create networked entities correctly and pass network IDs across the wire.
- Create vehicles/objects with the networked flag, or spawn server-side where appropriate.
- Share entities via NetworkGetNetworkIdFromEntity -> NetworkGetEntityFromNetworkId.
- Confirm OneSync is enabled for your player count.
- Remember entities out of a player's scope won't be seen until in range.
Related errors
Related guides
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