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Networkwarning

Entity not syncing between players (OneSync)

Also seen as: entity not syncing onesync entity desync other players can't see vehicle

What causes it

An entity created on one client isn't visible/synced to others — usually because it was created locally (not networked), or OneSync scoping/ownership issues.

How to fix it

Create networked entities correctly and pass network IDs across the wire.

  1. Create vehicles/objects with the networked flag, or spawn server-side where appropriate.
  2. Share entities via NetworkGetNetworkIdFromEntity -> NetworkGetEntityFromNetworkId.
  3. Confirm OneSync is enabled for your player count.
  4. Remember entities out of a player's scope won't be seen until in range.

Related errors

Related guides

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