ScriptsAboutBlogToolsKnowledge BaseReviewsFAQBasketDocsSupport
client

AddBlipForCoord

FiveM client native documentation with a Lua example.

Summary

Adds a map blip at coordinates. The core native for marking shops, jobs, and points of interest on the map/minimap.

Returns

Blip (number) — the blip handle.

Parameters

x,y,zfloatThe location.

Example

local blip = AddBlipForCoord(x, y, z)
SetBlipSprite(blip, 52)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName('Garage')
EndTextCommandSetBlipName(blip)

Common pitfalls

  • Set sprite, colour, and name after creating, or you get a default white blip.
  • Use SetBlipAsShortRange so it doesn't clutter the full map.
  • Remove with RemoveBlip when no longer needed.

Related natives

Related guides

FiveM scripts done right

Optimized, dual-framework scripts for QBCore and ESX from Viper Development — escrow protected, delivered instantly to your Cfx portal.

Browse Scripts →