client
AddBlipForEntity
FiveM client native documentation with a Lua example.
Summary
Attaches a blip to a moving entity (ped/vehicle) so it tracks on the map. Used for dispatch, tracking targets, and following NPCs.
Returns
Blip (number) — the blip handle.
Parameters
entitynumberThe entity to track.Example
local blip = AddBlipForEntity(targetVeh)
SetBlipColour(blip, 1)
SetBlipAsShortRange(blip, false)Common pitfalls
- The blip follows the entity live — great for dispatch/tracking.
- When the entity is deleted the blip should be removed too.
Related natives
Related guides
Need protected areas on your map?
Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.
See Viper Safe-Zone →