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shared

DeleteEntity

FiveM shared native documentation with a Lua example.

Summary

Removes an entity from the world. Used to clean up spawned vehicles, objects, and peds. On networked entities, delete on the owner or server.

Returns

void

Parameters

entitynumberThe entity handle (passed by reference in some runtimes).

Example

if DoesEntityExist(veh) then
  DeleteEntity(veh)
end

Common pitfalls

  • Check DoesEntityExist first to avoid errors on stale handles.
  • For networked entities, deletion must happen where you have control (owner/server) or it may not sync.

Related natives

Related guides

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Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.

See Viper Safe-Zone →