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SetPedAsNoLongerNeeded / SetEntityAsNoLongerNeeded

FiveM client native documentation with a Lua example.

Summary

Tells the engine it can clean up an entity you no longer control, preventing leaks of spawned peds/vehicles/objects.

Returns

void

Parameters

entitynumberThe entity handle (by reference).

Example

local ped = CreatePed(...)
-- use it
SetPedAsNoLongerNeeded(ped)

Common pitfalls

  • Call after you're done with a spawned entity you don't need to manage.
  • Not the same as deleting — it lets the engine clean up naturally.

Related natives

Related guides

Need protected areas on your map?

Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.

See Viper Safe-Zone →