client
SetBlipSprite
FiveM client native documentation with a Lua example.
Summary
Sets the icon (sprite) used for a blip. Determines whether a blip looks like a shop, garage, gun, etc.
Returns
void
Parameters
blipnumberThe blip handle.spritenumberThe sprite ID.Example
SetBlipSprite(blip, 52) -- garage-style iconCommon pitfalls
- Sprite IDs are fixed GTA values — keep a reference list rather than guessing.
- Set this right after AddBlipForCoord or you get the default marker.
Related natives
Related guides
Need protected areas on your map?
Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.
See Viper Safe-Zone →