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SetBlipSprite

FiveM client native documentation with a Lua example.

Summary

Sets the icon (sprite) used for a blip. Determines whether a blip looks like a shop, garage, gun, etc.

Returns

void

Parameters

blipnumberThe blip handle.
spritenumberThe sprite ID.

Example

SetBlipSprite(blip, 52) -- garage-style icon

Common pitfalls

  • Sprite IDs are fixed GTA values — keep a reference list rather than guessing.
  • Set this right after AddBlipForCoord or you get the default marker.

Related natives

Related guides

Need protected areas on your map?

Viper Safe-Zone draws polygon safe zones in-game — no hand-edited coordinates — with weapon, combat and vehicle-speed rules per zone.

See Viper Safe-Zone →